Kreyon Day – Experiment your creativity

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Date(s) - 13/09/2015
All Day

Palazzo delle Esposizioni

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Kreyon Day is a unique event of popular science, fully focused on creativity and innovation processes. The event is the outcome of a collaboration between the Kreyon project ( and the Palazzo delle Esposizioni and Scuderie del Quirinale Education Service – Art Workshop. Open conferences, held by world renowned scientists and experts (physicists, mathematicians, anthropologists, artists, puzzle experts, chess players, etc.), had set the stage while interactive installations and games allowed participants to test their own creativity. Finally ateliers and creative workshops completes what had been an immersive experience. All games, installations and ateliers were thought to be fun and paralleled by explanations on the scientic aims and contexts. Based on age and personal interests each and every one had the opportunity to carve his/her learning-by-doing path. The Kreyon Day took place on Sunday September the 13th 2015 from 10am to 7pm at the Palazzo delle Esposizioni in Rome. A registration was required to download a QR code that would grant access to all games and installations. From 2 to 7 pm the area ”Forum” hosted a series of open short talks (both in English and in Italian) held by an international panel of experts in creativity. Not only scientists, thus, but also artists, copywriters as Annamaria Testa, who since 2008 has been editing the website about innovation and creativity Nuovo e Utile, or the Olympic chess player champion Judit Polgar. The conferences were given either in English or in Italian. Some of the speakers also conducted focused and interactive ateliers, suitable for all ages, like understanding the magic of numbers with the mathematician Ennio Peres, take part to an experiment about the impact of constraints on creative task with Annamaria Testa, learn scientific concepts through frozen bubbles with the physicist Ilan Chabay. For the little ones, a workshop inspired by the books of the artist Katsumi Komagata was organized and conducted by the Palazzo delle Esposizioni and Scuderie del Quirinale Education Service – Art Workshop. Throughout the day, everyone was able to contribute to experiments of collective creativity such as Lego sculptures and murals or giant anagrams to carry out together. These installations allowed public to experience firsthand how we face a challenge, what drives us to find new solutions, what hinders us, what attract us, how we interact with others in order to achieve a goal. Web-games designed and created by the research team of the project Kreyon were also available in ”Fontana” area. Creastoria, LegoPixelArt and LegoMusic challenged the ability to create something new from a constrained set of items. It was possible to play as single players, but also measure similarity or divergence by comparison with other players while finding solutions.

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